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Поздняя Римская Империя Форум любителей истории поздней античности 2019-04-19T18:05:28 https://forum.late-roman.ru/feed.php?mode=topics 2019-04-19T18:05:28 2019-04-19T18:05:28 https://forum.late-roman.ru/viewtopic.php?t=305&p=635#p635 <![CDATA[Judex - Rex • Visigoths, Ostrogoths - Units\Вестготы, Остготы - Юниты]]> Mercenary Defectors
-----------------------------------
Наёмники-Перебежчики



Балистарии Перебежчики
Balistarii Defectors


Ланцинарии Перебежчики
Lanciarii Defectors


Легионеры Перебежчики в кольчугах
Legionaries Defectors in mail


Легионеры Перебежчики в чешуе
Legionaries Defectors in scales



Basic units
-----------------------------------
Основные юниты



Leihta hansa



Hansa wardjane


Hansa bowsman\лучников


Hansa конная\mounted


Hansa hunters\охотников



Hansa spaikulaturа

Статистика: Добавлено Atanarih — Пт апр 19, 2019 6:05 pm — Ответы 0 — Просмотры 7683


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2017-12-09T19:30:29 2017-12-09T19:30:29 https://forum.late-roman.ru/viewtopic.php?t=302&p=620#p620 <![CDATA[Judex - Rex • Видео мода\Video mod]]> Собственные видео, без озвучки:
Моё первое видео:
https://www.youtube.com/watch?v=Mn-XjjXYziw&t=282s

Сбор ополчения (Milĭtes):
https://www.youtube.com/watch?v=O6ch_Px ... e=youtu.be

Русский язык:
Видео обзор мода от камрада Lord Eagle и его :
https://www.youtube.com/watch?v=aD4e7dq ... e=youtu.be
-----------------------------------------------------------------------

Испанский язык:
Batalla Masiva en Judex Rex:
https://www.youtube.com/watch?v=O2XwbTZDzTU&t=1467s
-----------------------------------------------------------------------

Статистика: Добавлено Atanarih — Сб дек 09, 2017 7:30 pm — Ответы 1 — Просмотры 6162


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2017-08-27T15:50:17 2017-08-27T15:50:17 https://forum.late-roman.ru/viewtopic.php?t=301&p=571#p571 <![CDATA[Judex - Rex • Roman Empires - Units\Римские Империи - Юниты]]> All units of the Roman Empire
-----------------------------------
Все юниты Римских Империй

Bodyguards of the General
-----------------------------------
Телохранители генерала




West
Protectores Domestici Pedites



Protectores Domestici Equites



East
Protectores Domestici Pedites



Protectores Domestici Equites



The Emperor's Bodyguards
-----------------------------------
Телохранители Императора



Candidati

-----------------------------------------------------------------------------------

Статистика: Добавлено Atanarih — Вс авг 27, 2017 3:50 pm — Ответы 6 — Просмотры 14345


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2017-08-27T07:52:00 2017-08-27T07:52:00 https://forum.late-roman.ru/viewtopic.php?t=289&p=569#p569 <![CDATA[Judex - Rex • Re: New elements of gameplay\Новый геймплей]]>

New hardcore campaign.
Изображение


Added new playable factions:
Roxolani, Venedi, Armenia, Roman insurgent. Completely new: description, icon, leader, model, political parties and personages, including Traits and many others. al.


The names of the characters are completely historical:
Western Roman Empire: Valentinianus, Iustina, Gratianus, Jovian
Eastern Roman Empire: Valens, Domnica, Theodosius, Flacilla
Visigoths: Aoric, Athanaric, Fritigern, Alaric, Alavivus
Ostrogoths: Ermanaric, Sunilda, Vithimiris, Witeric, Alatheus, Saphrax
Roxolans: Sarus, Ammius, Sunilda
Iazyges: Zizais
Franks: Marcomer
Sasanides: Hormizd, Shapur, Ardashir, Bahram
Armenia: Tiran, Arshak, Pap
Huns: Balamber, Uldin, Charaton, Donat
Roman insurgent: Magnus Maximus
Lakhmids: Imru' al-Qays II ibn 'Amr


Eleven other new factions.
aestii - Playable faction if available DLC Slavic Nations Culture Pack
attacoti
aorsi
absilae
blemmyes
carpi
heruli
tevtones
sciri
semnones
saraceni - Playable faction if available DLC Empires of Sand Culture Pack


Many new units.
Created on the based on a full study of the late-antique document .



Here you can see all the .

All units are divided into three categories:
1. Basic units - units hired anywhere
2. AOR units - units recruited only in their own or in frontier territory
3. Nominal Legio units - the first cohort of this legion

Number of units in version: 0.4

Milites- 16 units
Legionis Limitanei- 49 units
Legions Comitatensis- 15 units
Legions Palatina- 15 units
Vexillatio Limitanei- 15 units
Vexillatio Comitatensis- 13 units
Vexillatio Palatina- 10 units
Auxilia Limitanei- 3 units
Ala Limitanei- 5 units
Auxilia Palatina- 16 units
Schola- 4 units

Bodyguards- 5 units
Siege machines- 5 units

Armies of Exodus- 7 units
Townsfolk- 4 units
Robbers- 3 units

Total: 185
-------------------

Guerrilla warfare.
For the Army stance: march, fortification, ambush, as well as in the city - a large number of protective devices / traps for defense are available:
And these are brimstone, caltrop, fireball, sharpstones, spiketrap and stakes. Quantity from 5 pcs. at the march and up to 18 at ambush.
The number of elements in the traps / devices increased in 2-3, their combat characteristics increased by 1.5-2 times.
The strength of barricades has been increased.


Mutiny in the army for the Roman factions.
These factions initially have the following: -2 loyalty (Integrity) armies. If you do not pay attention to this feature of the Roman society - tired of the war, then your army will hold regular mutinies!
To get rid of this negative effect is possible only in battle! You must study the traditions of each army!
Delay the mutiny - decimate!


Siege machines.
Added new siege units: Ballista and the Great Ballista.
Added a new type of volley for onager and ballista - Scatter Numerous Shot||A shot of two dozen small stones - designed to defeat enemy soldiers.
All siege machines are completely changed shot characteristics, based on the data obtained from a historical source.



Auxiliary armies and units.
In the game - the armies are divided into three types: Auxiliary parts, Armies comitatensis, Armies limitanei.
The auxiliary armies have: three new units
These mini-armies are needed for reconnaissance, ambushes, delays and so on! That is, they are used as separate armies of the Vanguard\Rearguard.
Who and how many units need to be staffed in a mini-army is decided by the player himself, but be aware that the smaller the size of the unit, the faster it moves on the campaign map (has more movement points). Cavalry faster than infantry, respectively.


Balance and strategic gameplay.
The average number of soldiers in units changed and likened to a cohort, equitum, ala and is equal to 300-200 men, for the horse and foot.
Now the game has become a real strategy, not tactics with strategy elements. Hiring with one turns is not possible (Huns exception). Now, depending on the fraction is 2/4 turn. Increased cost of hiring mercenaries: land x5 times, sea x30 times.
Shipbuilding has now become a costly military production and hiring of vessels increased to x10 times.
The Hun factions do not have spawn! They can and must be destroyed!

New Roman guards commanders.
Candidati - Emperor's bodyguards (one unit for WRE and two for the ERE, in the beginning of the game, recruiting is not possible)
Protectores Domestici Pedites - bodyguards generals and governors
Protectores Domestici Equites - bodyguards generals


New Roman officers and standard bearer.



Historical formation.
New animation and formation for the historicity of the constructions.
Army late antiquity, and indeed other periods, formed detachments of which necessarily present not only one type of weapons by type - ax, sword and spear, as we used to see in the game, Attila, and mandatory additional weapon for close combat, namely spears in any army. Spear very often had any soldier, regardless with what weapons he was obliged to wear in the army. Spear are not expensive, but it is often indispensable in the defense, especially against cavalry. Most of the units in the fashion Judex - Rex, They will have a spear in the forefront with in defensive formation!
Completely redesigned or added new formation with its own performance characteristics (abilities), are now making a more epic battles in the spirit! Formation are now very strong influence on the fighting qualities of the units. Any Formation is capable of very long and contain the enemy. Thanks to them, the battle became longer and now will not let the opponent easily attack the front.
All the historical formation in Judex - Rex:
Infantry: Wall pike; Screen; Hedgehog (square); Spear_wall; Shield_wall; Roman turtle; Barbaric turtle
Cavalry: Cantabrian circle; Flying wedge, Wedge


Forest robbers.
Created faction Forest robbers scattered, across the European terrain on the campaign map and very often spawned!
This faction works like a horde, has no recruitment opportunity and does not build anything, but sometimes it can accumulate money for the purchase of mercenaries, to replenish its ranks by professionals.
The need for this faction is due to the new gameplay, the battles are now fatal. To have a good army - you need to gain experience.
With the help of robbers, you will be able to gain experience your armies and characters.
This faction has three types of units: Robbers Warlord, Robbers Brigade, Robbers Bows


AOR.
Based on a full study of the late-antique document Notitia Dignitatum, AORs (Area Of Recruitment) were created.
In the mod of their 40: 26 pieces for the Roman "federates" and 14 for all other factions that will capture this area and will be able to hire local special units.
Изображение

Garrison.
All cities have garrisons from local residents.
You can build additional garrison barracks:
Garrison_1,2,3,4 - in the periphery
Governor_1,2,3,4,5
Изображение

Armies of Exodus.
For the factions involved in the migration of the barbarians, the was created army from the commoners-settlers. Such factions in the game: 17. They only appear when the faction becomes a horde!
Note: Huns and the closest allies "nomads" - are not considered migratory.
Created 7 units for migrating armies.
These units are weak, they are commoners, but they do not have to flee, their family is here - therefore morality is much higher than even the militia!
The number of units in a faction can be 18-40 units of Exodus.
Изображение



Recruitment, military buildings.
Most units have a limit hiring! Without limiting only some "basic" units.
Most units Milites (Militia) 0 level - are recruited in all cities with level 1
____Milites defensores
____Milites cimbriani
____Milites dacisci
____Milites dalmatae
____Milites italici
____Milites mauri
____Milites menapii
____Milites moesiaci
____Milites nervii
____Milites scythici
____Milites tungricani

other:

Military Upgrades\Armourer
____Milites armigeri

Military Upgrades\Carpenter
____Milites balistarii

The remaining units are employed in two types of buildings:

1. Military building - recruited groups of units: Basic, AOR
Castra stativa - camp where the army spent more than one night
____Milites Superventores, Milites Praeventores, Milites Exploratores

---
Castrum Limitanei Legio
____Legionis Funditores (limitan), Legionis Sagittarii, Legionis Balistarii, Legionis Defensores (limitan), Legionis Lanciarii, Legionis Hispanorum (limitan), Legionis Carthaginensis (limitan), Legionis Lusitanorum (limitan), Legionis Asturum (limitan), Legionis Raetorum (limitan), Legionis Alamannorum (limitan), Legionis Gallorum (limitan), Legionis Tungrorum (limitan), Legionis Lingonum (limitan), Legionis Nerviorum (limitan), Legionis Morinorum (limitan), Legionis Noricorum (limitan), Legionis Germanorum (limitan), Legionis Iuthungorum (limitan), Legionis Abrincateni (limitan), Legionis Francorum (limitan), Legionis Chamavorum (limitan), Legionis Illyricorum (limitan), Legionis Dalmatarum (limitan), Legionis Thracorum (limitan), Legionis Galatarum (limitan), Legionis Mauri (limitan), Legionis Numidarum (limitan), Legionis Gaetulorum (limitan), Legionis Palaestinorum (limitan), Legionis Arabum (limitan), Legionis Aegyptiorum (limitan), Legionis Euphratensis (limitan), Legionis Transtigritani (limitan), Legionis Pontinenses (limitan), Legionis Britonum (limitan), Legionis Dacorum (limitan), Legionis Gothorum (limitan), Legionis Romanenses (limitan), Legionis Scutata Civium Romanorum (lim), Legionis Apuleia Civium Romanorum (lim)

Castrum Comitatensis Legio
____Legionis Mattiarii iuniores (comitat), Legionis Armigeri Defensores seniores (comitat), Legionis Lanciarii iuniores (comitat), Legionis Propugnatores iuniores (comitat), Legionis Propugnatores seniores (comitat), Legionis Pannoniciani iuniores (comitat), Legionis Germaniciani iuniores (comitat), Legionis Germaniciani seniores (comitat)

Castrum Palatina Legio
____Legionis Mattiarii seniores (palatin), Legionis Lanciarii seniores (palatin), Legionis Armigeri Propugnatores seniores (palatin), Legionis Armigeri Propugnatores iuniores (palatin), Legionis Moesiaci seniores (palatin), Legionis Britones seniores (palatin), Legionis Pannoniciani seniores (palatin), Legionis Daci (palatin), Legionis Scythae (palatin), Legionis Cimbriani (palatin), Legionis Nervii (palatin)

---
Castrum Limitanei Vexillatio
____Equites Dalmatae, Equites Promoti, Equites Sagittarii (limitan), Equites Stablesiani, Cuneus Equitum Dalmatarum (limitan), Cuneus Equitum Promotorum, Cuneus Equitum Scutariorum, Cuneus Equitum Stablesianorum, Cuneus Equitum Armigerorum, Equites Dalmatae Illyriciani (limitan), Equites Promoti Illyriciani (limitan), Equites Scutarii Illyriciani (limitan)

Castrum Comitatensis Vexillatio
____Equites Sagittarii (comitat), Equites Cetrati (comitat), Equites Scutarii (comitat), Equites Armigeri seniores (comitat), Equites Catafractarii, Cuneus Equitum Catafractariorum, Comites iuniores (comitat), Equites Stablesiani Africani (comitat), Equites Stablesiani Italiciani (comitat), Comites Catafractarii Bucellarii iuniores

Castrum Palatina Vexillatio
____Schola Scutariorum, Schola Gentilium, Schola Armaturarum, Schola Scutariorum Clibanariorum, Comites seniores (palatin), Comites taifali (palatin), Comites Catafractarii Bucellarii seniores

---
Castrum Auxilium Pedites
____Auxiliares sagittarii (limitan), Auxiliares vigilium (limitan), Auxiliares insidiatorum (limitan)

Castrum Auxilium Equites
____Ala (limitan), Ala Dromedariorum (limitan), Ala Gallorum (limitan), Ala Sequanorum (limitan), Ala Britonum (limitan), Equites Mauri, Equites Saraceni, Cuneus Sarmatarum (limitan)

Castrum Auxilium Comitatensis
____Auxiliares Sagittarii Lecti (palatin), Auxiliares Exculcatores (palatin), Auxiliares Defensores (palatin), Auxiliares Sagittarii Gallicani (palatin), Auxiliares Sagittarii Tungri (palatin), Auxiliares Sagittarii Nervii (palatin), Auxiliares Mauri iuniores (palatin), Auxiliares Mauri seniores (palatin), Auxiliares Raetobarii (palatin), Auxiliares Thraces (palatin), Auxiliares Batavi iuniores (palatin), Auxiliares Batavi seniores (palatin), Auxiliares Brachiati iuniores (palatin), Auxiliares Brachiati seniores (palatin), Auxiliares Cornuti iuniores (palatin), Auxiliares Cornuti seniores (palatin), Equites batavi iuniores (palatin), Equites batavi seniores (palatin), Equites brachiati iuniores (palatin), Equites brachiati seniores (palatin), Equites cornuti iuniores (palatin), Equites cornuti seniores (palatin), Equites Sagittarii Parthi (comitat), Equites Taifali (comitat), Cuneus Equitum Clibanariorum Palmirenorum (comitat), Equites Clibanarii Parthii (comitat)


(Castrum - common in ancient times type of Roman military settlement)

2. Administration - recruited groups of units: Nominal (Only the capital!)
Governor House - Limitanei
____Legionis Iulia Alpina (limitan), Legionis Armeniaca (limitan), Legionis Italica (limitan), Legionis Parthica (limitan), Legionis Scythica (limitan), Legionis Macedonica (limitan), Legionis Diocletiana (limitan)

Governor Estate - Comitatensis
____Legionis Valentis (comitat), Legionis Valentinianenses (comitat), Legionis Martii (comitat), Legionis Minervii (comitat), Legionis Flavia Constantia (comitat), Legionis Flavia victrix Constantina (comitat), Legionis Maximiana (comitat)

Governor Palace - Palatina
____Legionis Herculiani iuniores (palatin), Legionis Ioviani iuniores (palatin), Legionis Herculiani seniores (palatin), Legionis Ioviani seniores (palatin)


Large package of scripts:
1.Spawn of the armies of the three Huns AI
2.The immortality of some important characters
3.Declaration of peace, war, vassalage
4.Foederati pact
5.Rise of insurgents (Roman insurgent, Greuthingi)
6.Free units for 13 AI fractions of Exodus(immigrants)
7.Revival and Spawn of 17 Exodus fractions - Exodus Units
8.Free units for all AI factions



-------------
Many others
The modes implemented quickly throwing technique and the chance of knockout from all projectile weapons (pilum, Sulitsa, axes, plumbates) and firing projectiles (slings, arrows, bolts) from mod Pojectiles Mod at DEI from our CJiaBa developer. Rate the dignity of fashion, you can of this .
Added new units attributes such as attack formation, counteracting fatigue in the wilderness, and many others.
Added a new animation of the battle, from evasion before fatality.
Added a new animation plumbata precursor.
Added a new animation "Proto-Knights"
Added a new type of missile units: plumbates from sling.
Added new blood: mod - GBJ Blood Mod Attila: The Original
Fines, bonuses diplomatic relations enemies, allies are reduced, as well as Traits such as anti-imperium characters 1.5-2 times. Fines on levels Imperium also reduced by 1.5-2 times. Radically changed the bonuses from 9 regime power.
Changed the threshold values ??of the levels of experience units - now the experience is typed more quickly twice
Added boiling oil was added to the gate, to all factions
Created a new ability "Drink blood" and "Barritus"
The characteristics of speed and weight of all horses and camels have been changed and much more...

Статистика: Добавлено Atanarih — Вс авг 27, 2017 7:52 am — Ответы 1 — Просмотры 14786


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2017-05-20T07:14:20 2017-05-20T07:14:20 https://forum.late-roman.ru/viewtopic.php?t=296&p=545#p545 <![CDATA[Judex - Rex • Counter number of units\Счётчик количества юнитов]]> Степень готовности и количество новых юнитов в моде.
Зелёным цветом - готово, синим скоро будет готово, жёлтым частично готово.
Каждая запись под типом не один юнит, а большая группа юнитов одного класса! За основу берутся именно юниты численностью с когорту, эквитес, а не классы частей - легион, ауксилия и тд.! Ниже представлены готовые юниты по боевому авторитету, от простого к сложному.
Пояснение: Limitanei - пограничные армии, Comitatensis - полевые армии; армии состоящие при императоре.


Римские фракции

Римская линейка войск:
Limitanei:
Milites - 16 юнитов; Legionis - 49 юнитов; Equites и Cuneus equitum - 15 юнитов
Comitatensis:
Comitatensis: Legionis - 15 юнитов; Equites, Cuneus equitum, Comites - 13 юнитов
Palatina: Legionis - 15 юнитов; Equites, Comites - 10 юнитов; Schola - 4 юнита


Sociis - линейка войск союзников:
Limitanei:
Auxiliares - 3 юнита; Ala - 5 юнитов
Comitatensis:
Palatina: Auxiliares - 16 юнитов


Gentiles - линейка войск федератов:
---


Отдельные типы юнитов:
Ветераны - 2 юнита, Телохранители - 5 юнитов, Инженерные - 5 юнитов
----------------------------------------------------------
Юниты других фракций
Горожане - 4 юнита, Армии обездоленных - 7, Разбойники - 3 юнита

Итого новых: 187 юнитов

=============================================================================================
ENGLISH
=============================================================================================

The degree of readiness and the number of new units in mod.
Green color - ready, blue will soon be ready, yellow - partially ready.
Each entry type is not one unit, and a large group of units of the group one class! The basis is the number of unit-sized cohort, equites: 300 people, not military units - a Legion, auxilia and so on. in 1000-5000 people! Placed below the finished units at the increase of military authority, from the simple to the complex.
Explanation: Limitanei - frontier army, Comitatensis - field armies; Army under Emperor.


Roman Fractions

The Roman line troops::
Limitanei:
Milites - 16 units; Legionis - 49 units; Equites и Cuneus equitum - 15 units
Comitatensis:
Comitatensis: Legionis - 15 units; Equites, Cuneus equitum, Comites - 13 units
Palatina: Legionis - 15 units; Equites, Comites - 10 units; Schola - 4 units


Sociis - line of troops allies:
Limitanei:
Auxiliares - 3 units; Ala - 5 units
Comitatensis:
Palatina: Auxiliares - 16 units


Gentiles - line of troops federate:
---


Separate types of units:
Bodyguards - 5 units, Engineering - 5 units
----------------------------------------------------------
Units of other factions
Veterans - 2 units, Townsfolk- 4 units, Armies of Exodus - 7 units, Robbers - 3 units

Total new: 187 units

Статистика: Добавлено Atanarih — Сб май 20, 2017 7:14 am — Ответы 0 — Просмотры 8973


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2017-01-15T17:31:41 2017-01-15T17:31:41 https://forum.late-roman.ru/viewtopic.php?t=288&p=376#p376 <![CDATA[История поздней античности • Цифровая реконструкция]]> Здесь мы подскажем и поможем любому увлечённому человеку, желающему создать свою цифровую модель, а так же создаём сами.

Статистика: Добавлено Atanarih — Вс янв 15, 2017 5:31 pm — Ответы 2 — Просмотры 11598


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2016-08-28T07:26:26 2016-08-28T07:26:26 https://forum.late-roman.ru/viewtopic.php?t=11&p=63#p63 <![CDATA[Judex - Rex • Historical Description\Историческое описание]]> Статистика: Добавлено Atanarih — Вс авг 28, 2016 7:26 am — Ответы 16 — Просмотры 39762


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2016-08-28T06:18:57 2016-08-28T06:18:57 https://forum.late-roman.ru/viewtopic.php?t=10&p=61#p61 <![CDATA[Judex - Rex • Screenshots\Скриншоты]]>
Щиты, топоры и мн. другое.


Нападение крестьян на авангард разведчиков! - Фу.... - еле отбились! :D

Статистика: Добавлено Atanarih — Вс авг 28, 2016 6:18 am — Ответы 6 — Просмотры 15479


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2016-08-28T06:09:58 2016-08-28T06:09:58 https://forum.late-roman.ru/viewtopic.php?t=9&p=60#p60 <![CDATA[Judex - Rex • Last version\Последняя версия]]> Форум переехал!!! на https://discordapp.com/invite/ThH2W6c
И Вы всегда сможете найти нас на нашем сайте: http://late-roman.ru/judex-rex/

Статистика: Добавлено Atanarih — Вс авг 28, 2016 6:09 am — Ответы 110 — Просмотры 193191


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2016-08-25T21:10:08 2016-08-25T21:10:08 https://forum.late-roman.ru/viewtopic.php?t=6&p=59#p59 <![CDATA[Judex - Rex • Description and development history mod\Описание и история разработки мода]]> Judex - Rex (Судья - Рекс) разрабатывается при поддержки администрация портала .
Данный мод является глобальной переработкой игры Total War: Attila, с целью создания наиболее историчной среды периода истории 367-417 г. н.э.. Главной особенностью является - Цифровая Историческая Реконструкция, в данном случае мира Поздней Античности, далее сокращённо ЦИРПА. Простыми словами ЦИРПА это виртуальная реконструкция, многих вещей и информации из прошлого мира поздней античности, а именно:
1. кампания с историчной картой примерного расположения фракций, армий и нашествий племён данного периода;
2. воинские подразделения(юниты), созданные на основе документа Notitia Dignitatum и других источников исторических источников;
3. 3d модели, из чего состоят юниты, созданы на основе археологических находок и исторических данных, с учётом реконструкции их былой формы.

Данный проект необходим для более глубокого понимания всех механизмов в совокупности, повлиявших на действия великих людей того периода и хода всей истории. От политики, завоевательных войн, географии, религии, развития древних технологий, торговли и до межличностных отношений! Всё это теперь слито воедино в цифровом мире, мире где многое уже возможно реализовать и на основе этих данных проанализировать. Мы первые кто подходит к игре со всей скрупулёзностью историка, основываясь на источниках своих выводов и прописывая их в каждой мелочи, внутри огромного цифрового мира.
Мод подойдёт для особо интересующихся историей геймеров, а так же может служить информацией для людей увлекающихся исторической реконструкцией и стать дополнительным материалом для историков, как это уже долгое время делает сайт !
По большому счёту, мы все любим игры, а что как не игра способна более всего так увлечь историей?!
Что наша жизнь? Игра!

Какое время начала игры, какие события будут развиваться и почему выбрано такое название?
Год начала кампании в игре начинается весной 367 н.э.. Данное время, на наш взгляд наиболее интересно по насыщенности событий, кардинально поменявших всю историю. Главное из них, это нашествие орд Гуннов. Именно Гунны привели в действие механизм нашествия множества варваров на территорию Римской империи. Это событие почти моментально заставило поменять политику Римской империи, а в дальнейшем и вовсе привело к уничтожению всей её западной части. Многим же другим, стоящим на пути Гуннов, царствам повезло куда меньше. Самому крупному варварскому царству на востоке Европы, царству Готов, а кто-то скажет и империи Готов, готовилась учесть быть полностью истреблёнными со стороны, куда более пугающего и жестокого противника, нежели Римская империя.
Что выберут вожди Готов? Славная гибель на поле брани и истребление от Гуннов или рабство у Римской империи?
В истории случилось ни то, ни другое, судьба дала им шанс на совершенно другой путь!
После гибели короля-долгожителя Эрманариха, возглавить всех Готов мог лишь общий для всех Готов лидер! Атанарих, будучи могущественнейшим судьей(наиболее высокий титул в готском обществе), римлянами чаще называемый Судья-Рекс, обязан был стать таким лидером по праву!
Игра расчитана на кампанию как за Римские части империй, так и за царства Готов, так же как и Римские, разделённых на вестготское и остготское. Игра за Римские империи считается очень сложной, но кампания за Готов, является куда более сложной.
Время начала кампании не случайно. В данное, время королевство Вестготов, под предводительством готского Судьи - Атанариха, используя тактику партизанских войн, начинает сдерживать Римскую армию Валента, решившего покончить с ними раз и навсегда. Тактика Атанариха была успешной и Валент вынужден был заключить мир с Вестготами, но мир был не долгим. В 376 году, более сильное королевство Остготов, под предводительством Эрманариха, потерпело уже окончательное поражение от вторгшихся орд Гуннов и Атанарих со своими Вестготами остаётся один на один перед надвигающейся лавиной и ему удаётся её сдержать какое то время, но его хватает лишь для отступления всего народа, включая стариков и детей Вестготов и части Остготов, к Римским границам. Но и здесь их не ждал мир. Притеснённые римлянами, Готы хватаются за оружие и в 378 году император Валент, собравший большую армию, решается окончательно покончить с Вестготами. Как Валент и ожидал, битва при Адрианополе стала решающей, но не для Готов, а для всей Римской империи. Адрианопольская битва считается одним из поворотных моментов европейской истории, который изменил баланс сил в пользу германских народов. А всему виной - вовремя подоспевшие части, союзной Вестготам конницы. Разожжённые Готами, в поиске направления, костры, послужили маяками для подкрепления к Готам конницы. Подкрепление, в свою очередь, сыграло уже решающую роль в этой битве. Многие историки расходятся во мнении - кем были те всадники, что так вовремя подоспели. Кто-то считает, что это союзные Гунны, кто-то приписывает данное чудесное спасение отступившим частям Остготов, но остаётся вопрос - где в это время был верховный и несокрушимый полководец всех Готов Атанарих?
Мы не ответим на этот вопрос, но показали где можно его искать.


Финальный релиз проекта быстро завершить не планируем, так как объём работ огромен и сроки пока не поддаются вычислению, но возможность поиграть появится куда раньше финала, так как мы планируем редактировать и наполнять игру постепенно, не стирая основу игры Аттила.

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English version - translation was created using Google Translator


The administration portal Late Roman Empire announces the beginning of the creation of our new global project called Judex - Rex (Judge - Rex), which is a completely new direction, such as - Digital Historical Reconstruction, in this case the world of late antiquity, abbreviated DHRLAs.
This project is essential for a better understanding of mechanisms together that influenced the actions of great men of that period and the course of the story. From politics, wars of conquest, geography, religion, the development of ancient technologies, trade and to interpersonal relationships! All this will now be merged together, not in real life of course, but in the digital world, the world where much has already been possible to implement and based on these data to analyze. For this project, we will use the game Total War: Attila. We have begun to establish the historical modifications to this game!
Of course, the project is not only to curious historians and reenactors, and more on ordinary gamers interested in history. After all, we all love the game and that the game is more than capable of more than just the so captivate story ?!
What is our life? A game!
Also we recognize our modes on this game not only called historic, but we are the first who comes to play with scrupulous historian, based on the sources of its findings - necessarily prescribing them in every detail so vast digital world.

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In what year begins campaign which events will unfold and why did you choose this name?

Started in the campaign will begin in the spring of 367. This time, in our opinion the most interesting events on the saturation, to radically change the whole story. The main one is the invasion of hordes of Huns, to force policy change not only the Roman Empire but also was the impetus for the destruction of all its western part. It Huns set in motion a mechanism for the invasion of the barbarians of the set on the territory of the Roman Empire, but in spite of the seriousness of the situation for the future of the Empire, was the kingdom to which these events influenced much more globally, and some of them fatal! One of the most serious enemies of Rome - the kingdom, and someone says, and the Empire Goths, now more violent and frightening the enemy.
What will choose the leaders ready? The extermination of the Huns, slavery in Rome or glorious death on the battlefield?
In the history, it happened neither one nor the other, fate has given them a new chance!
After the death of long-lived king Ermanaric, they can only lead common to all Goths leader with the highest title in Gothic society - Judge, the Romans often called judge-Rex! That is why this campaign means the game is not only for the part of the Roman Empire, but also has a campaign for the Kingdom is ready - as well as the separated on Visigothi Ostrogothi. Game of the Roman Empire will be very difficult, but even more difficult will be the campaign for the Goths.
Time of the campaign is not accidental. In this time the Kingdom of the Visigoths, under the leadership of the Gothic Judges - Atanariha using guerilla tactics, was hampering the Roman army of Valens, who decided to do away with them once and for all. Atanarih tactic was successful and Valens was forced to make peace with the Visigoths, but the world did not last long. In the year 376, more powerful Ostrogothic Kingdom, under the leadership of Ermanaric, has suffered a final defeat by the invading hordes of Huns and Visigoths with their Athanaric remains alone in front of the impending avalanche. And he manages to keep it for some time, which is enough for all the people of the Visigoths retreat, including the elderly and children to the Roman borders. But here, they did not expect the peace. Oppress the Goths cling to guns and in 378, Emperor Valens, gathered a large army, decided to do away completely with the Visigoths. The Battle of Adrianople, all the same becomes crucial, but not Goths, rather Roman Empire. Battle of Adrianople is considered one of the turning points of European history that changed the balance of power in favor of the Germanic peoples. And all the fault - came to the rescue of the time, the Visigoths allied cavalry. Goths ignited fires served as a beacon to find the direction to support the cavalry, and played a crucial role in this battle. Many historians disagree - who were the riders, so arrived on time. Someone thinks that this union Huns, someone ascribes this miraculous rescue indented part of the Ostrogoths, but the question remains - where was the supreme and invincible leader of the Visigoths Athanaric?
We do not answer this question, but it showed where to look for it.

Our team is small developers, but is made up of historians, programmers and 3D artists.
The final mod project to complete a very long time, because the amount of work is enormous and the timing is not amenable to calculation, but the opportunity to play will be much earlier than the final, because we plan to edit and fill the game gradually, without erasing the basis of the game, Attila.

Статистика: Добавлено Atanarih — Чт авг 25, 2016 9:10 pm — Ответы 3 — Просмотры 14905


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